Gamification Panel at SIME Stockholm
Picture: Heidi Harman
Together with Elísabet Grétarsdóttir (Head of Strategy of EVEOnline) and Johan Sjöberg (Vice President Business Development at Digital Development Management – DDM and one of the founders and key creative contributors to World of Horsecraft’s Starstable.com), Robin Teigland of NVWN participated in the panel, “Game Dynamics – Gamification as a Strategic Tool” at SIME Stockholm on November 16, 2011.
Picture: Heidi Harman
With Ola Ahlvarsson as the moderator, the panel discussed issues such as what virtual worlds are and why people are attracted to them, gaming behaviors, and gender. One of the most memorable lines was when Elisabet asked a pointed question, “Why can we hug at a soccer game but not in the board room?”
Emilia Blom created a great sketchnote of the panel below. More of her sketchnotes from the conference can be found here.
Johan announced that Star Stable, a virtual world designed primarily for girls ages 8-15 years old, was launched this day. In the game, the players take care of their horses, socialize with other players, and can compete against one another in horse races. There are two currencies in the game: 1) Jorvik Shillings (JS) that can be earned by completing game tasks and 2) Star Coins (SC) that are bought through subscribing or the webshop. Some items can be bought with both JS and SC, but quite a number of the “coolest” items can only be bought with SC.
Jesper Bylund wrote a nice summary of Elisabet’s points: Elisabet Grétarsdóttir explains Gamification at SIME 2011.
Although we did not have time to go into it on the panel, Ola asked in what industry gamification would work well. Clearly I am partial, but gamification offers all kinds of possibilities to improve education and training. In addition, they can really be leveraged for innovation and creativity. Here are some links to some of the things I have been involved in:
1) 3D Teaming in a Virtual World
2) Going Live: Innovating Business Education through Virtual Worlds
3) Virtual Worlds for User Innovation
The entire panel can be heard here on soundcloud.
/Robin


