Tag Archives: innovation

Supporting the Immersive Internet Industry: Implications for Nordic Policymakers

One of NVWN’s final project activities was to produce a policy report related to the virtual world / Immersive Internet industry in the Nordic Region for the project’s primary co-financier, Nordic Innovation.  The report’s primary author is NVWN member: Dominic Power, who is Professor of Economic Geography at Uppsala University. Dominic’s research is primarily on [...]

Innovation and Market Creation in and around Virtual Worlds

Research Meets Practice Seminar Funded by The Strategic Research Council, Denmark (KINO Committee) When: Friday, May 11, 2012 from 9.00 am to 5.00 pm Where: Copenhagen Business School, Room K150, Kilevej 14A, 2000 Frederiksberg, Denmark Livestream: http://bambuser.com/v/2632522 Selling and marketing virtual worlds has never been a problem when it comes to games and social media. [...]

Round Two of Academic Paper on OpenSimulator Community

Robin Teigland, Paul Di Gangi, and Zeynep Yetis just finished the second version of their academic paper based on their research of the OpenSimulator Community. While the first round of the paper was based on data for the community’s first two years, this version presents an analysis of the community during and between two periods: 1) August [...]

Innovation and Market Creation in and around Virtual Worlds

    Research Meets Practice Seminar Copenhagen Business School May 11, 2012 Organized by Assistant Professor Ursula Plesner, CBS and Professor Sisse Siggaard Jensen, RUC Selling and marketing virtual worlds has never been a problem when it comes to games and social media. Virtual spaces such as World of Warcraft, Second Life and Everquest have [...]

Innovation in Virtual Worlds Seminar, February 1

NVWN – The Nordic Virtual Worlds Network (www.nordicworlds.net) cordially invites you to participate in the Innovation in Virtual Worlds Seminar. This seminar is part of a series of Virtual Worlds events organized in the Nordics and its purpose is to stimulate knowledge sharing and networking among individuals and organizations interested in 3D Internet innovation. When: [...]

NVWN Presents to Nordic Innovation – January 19

On Thursday, Jan 19, 11:30 to 13:00 CET / 2:30 to 4:00 am SLT, Björn-Tore Flåten and Robin Teigland will present the NVWN – Nordic Virtual Worlds Network project to the project’s primary financial sponsor, Nordic Innovation. As described on its homepage, Nordic Innovation is a Nordic institution working under the auspices of the Nordic [...]

Report on the Virtual Center for Entrepreneurship and Innovation (VCEI)

One objective of the NVWN project was to create a Virtual Center for 3D Internet entrepreneurship and innovation. One of the reasons for this was that we observed that many 3D Internet efforts were conducted in innocent isolation from one another. As already announced, on Wednesday, November 9, 2011, the Virtual Center for Entrepreneurship and [...]

Discussion on a Monthly Seminar Initiative

NVWN would like to invite you to a “Discussion on a Monthly Seminar Initiative”  to discuss the possibilities for establishing an informal monthly seminar/presentation at NVWN’s newly launched Virtual Center for Entrepreneurship and Innovation. The turnout at the launch last Wednesday revealed quite an interest in the topic of entrepreneurial activities in virtual worlds, and [...]

Summary of VCEI Launch on November 9

On Wednesday, November 9, NVWN – the Nordic Virtual Worlds Network (www.nordicworlds.net), launched the VCEI – Virtual Center for Entrepreneurship and Innovation. Invitations had been sent to the NVWN members and the Euroversity network and posted on various mailing lists. Around 25 individuals showed up via Second Life and joined the launch. In addition, the [...]

Welcome to the Launch of the VCEI – Virtual Center for Entrepreneurship and Innovation

Time: November 9, 15:00 to 17:00 (CET) / 6:00 am to 8:00 am SLT Inworld Location: VCEI on SSE Island in Second Life Livestreamed on NVWN’s channel Many 3D Internet efforts are conducted in innocent isolation from one another. Instead of reinvention of the wheel, wasted resources and lost innovation opportunities, the goal of the [...]