Tag Archives: virtual worlds

CfP: Virtual Worlds Research Network conference (Edinburgh, UK)

The Virtual Worlds Research Network (VWRN) will launch with an inaugural conference May 16-18th, 2012, in Edinburgh, UK. Abstract DL: 22 April 2012 For further information on the conference, please visit http://www.vwrn.org/

Video on Cross-media Storytelling

The video Cross-media Storytelling explores cross-media in multimedia and film production practices and how such practices cross genre conventions and media platforms (such as film, virtual worlds, interactive games, video, online social media, and printed and ebooks). The video shows highlights of a half-day seminar held at Roskilde University, Denmark in December 2011 as part [...]

Perspectives on Three Virtual Worlds Entrepreneurs

I recently had the opportunity to interview three very interesting VW entrepreneurs for our NVWN project—as part of the work package that Bjorn Tore and Lisbeth are responsible for—and thought I would share just a few insights I gained from the very interesting interviews. The first interview was with Henrik Bennetsen, an old friend of [...]

Open Web versus Apps: Implications for Future of 3D Immersive Environments—Part 2

At the end of my last post—Part 1 of this two-part series—I pointed to some dispute about whether the data actually show that the “Web is dead.” According to the BoingBoing response to Anderson and Wolf, Rob Beschizza starts by noting that “the use of proportion of the total as the vertical axis instead of [...]

“Open Web versus Apps: Implications for Future of 3D Immersive Environments—Part 1”

In my view, most of the writings, conferences and podcasts of Tim O’Reilly, CEO of O’Reilly Media, whose views appear on the O’Reilly’s Radar (http://radar.oreilly.com/tim/), among other places, are both interesting and insightful about emerging Internet and Web trends. And one issue O’Reilly has raised concerns about in recent years is what he sees as [...]

WebGL Camp at SRI International–and future of virtual environments

As I have noted in earlier NVWN blog posts, my vision for 3D immersive environments is that they will be enabled by commonly-used browsers, without need for plug-ins, and no need for downloading proprietary (and typically large) clients. Such downloads, and especially if they also involve a relatively steep learning curve (to enable navigation and [...]

Post Doctoral Positions in Social Network Research @ Northwestern University, USA

- Interesting that these post.doc. positions include understanding networks and virtual words. Application dates are open. – See more information on http://webscience.org/article/107.html Summary: The Science of Networks in Communities (SONIC) Laboratory at Northwestern University invites applications for up to three post doctoral positions. SONIC lab members utilize and advance social network theories, methods, and web-based [...]

Slides from TEDx talk on Virtual Worlds

Here are the slides from my talk on virtual worlds at TEDx, organized by SSE4M: TEDx-Real value through VWs-Teigland View more presentations from Robin Teigland. And here is a link to a write-up on the talk by Chrissy Phoong and Dilly Dally Knowledge.

TEDxSSE4m Live in SL at SSE Island from 6pm CET – featuring Robin Teigland

TEDxSSE4m in a joint collaboration with NVWN is glad to announce the first TEDx event co-hosted in Second Life of the Nordic countries! Join us at Stockholm School of Economics island in SL, on April 21, 9 am to 12 pm SLT: http://slurl.com/secondlife/SSE%20MBA/134/198/26/?title=SSE%20MBA&msg=New. The event is organized by the student of the Marketing and Media [...]